3 Unit release is approximately 8000 CFS, but can go as high as about 9500 CFS.
This rapid changes with water levels.
850 cfs: Shallow, but runnable. Flips at this level can result in hitting rocks.
4,500 cfs: Hole at the bottom of the rapid comes in. If looking to sneak, run to the right of the hole by staying on the right side of the rooster tail in the middle of the rapid.
9,000 cfs: Hole is at its prime level, can be difficult to punch. If unable to punch through the hole, you will get surfed and provide entertainment for those watching on Cutbait Island. No hazards below, but can be a rather deep swim.
13,000 cfs: Hole is still in, but easier to punch through.
Playspot
II
Rapid
II+
Rapid
II
Rapid
II
Rapid
II
Playspot
II+
Waterfall
III
Rapid
III
Playspot
II
Rapid
III
Playspot
II
Playspot
III
Playspot
III
Rapid
N/A